Importing to Library
Flash CS3 Tutorial
How to Import Audio and Artwork to Flash Library
Importing external audio and bitmapped artwork opens a world of possibilities in Flash. Once the external file is imported, you can open the file in its native program and modify the file.
To update the link in Flash, double-click the file in the Flash library and click Update.
Choose File > Import > Import to Library.
Navigate to your external file and click the Import to Library button.
The image file is added to the project library along with a Graphic Symbol.
Rename the Graphic Symbol. The Graphic Symbol contains the bitmapped image file that you just imported.
Select a layer and keyframe in the Layer panel and drag your new file to the stage.