Flash CS4 ActionScript 3.0 Tutorial
How to Assign Rotation Property to Button Symbols, Movie Symbols and Text with Flash ActionScript
The rotation property determines the object's rotation about its registration point. The values are set in degrees and measured in a clockwise direction. For more information about setting and moving the registration point, see topic, Setting and Moving Object Registration Point.
Movie Symbol with instance name rotateMovie_mc
Add a Movie Symbol to the stage.
Select the object and open the Properties panel (Cmd/F3 (PC-Ctrl/F3)). Type in the name rotateMovie_mc for the Instance Name.
Add a new layer called Actions.
Option double-click (PC - Alt double-click) the keyframe in the Actions layer to open the ActionScript panel.
Copy/Paste the following code to the ActionScript panel.
rotateMovie_mc.rotation = 90;
Test your movie by pressing Cmd/Return (PC - Ctrl/Enter). By setting the rotation value to 90, the object rotates 90 degrees in a clockwise direction.
Object Properties and Events
By combining Object Properties and Events (i.e., Enter Frame Events or Mouse Events). The possibilities start to multiply. For more information, see topic, Events.
Setting the Rotation Point
The object's rotation point is determined by the Movie Symbol's registration point. For information on moving the registration point, see topic, Setting/Moving Object Registration Point.
It is also possible to rotate an object around its x, y or z axis. For more information, see topic, Rotating in 3D Space.