Maya 2012 Topics

Maya 2012 Tutorials

New tutorials displayed in Red

 

Before You Get Started. . .

001 Interface Overview

002 Top Ten Topics

 

Animation

003 Add New Attribute to Channel Box

004 Animating a Procedural Texture

005 Animation Layers

006 Calculated Animation with Expression Editor

007 Connecting Object Movement with Set Driven Key

008 Copy Paste Keyframes

009 Deleting Unused Keyed Attributes

010 Graph Editor

011 Keyframe Basics

012 Make Object Look at Another Object

013 Path Animation

014 Removing Keyframes

015 Scaling Keyframes

016 Setting Keyframes (Move, Rotate, Scale)

017 Setting Keyframes (Object Parameters)

018 Shape Blending

019 Sync Animation with Connection Editor

020 Timeline Basics

021 Turntable Animation

 

Audio

022 Adding Audio to Timeline

 

Cameras

023 Add a Basic Camera

024 Attach Camera to a Path

025 Camera Follow Object

026 Choosing a Camera

027 Clipping Planes

028 Depth of Field

029 Motion Blur Basics

030 Move, Dolly and Rotate Camera

031 Orthographic vs Perspective Camera

032 Saving Camera Views

 

Curves

033 Add and Delete Curve Points

034 Connecting Curves

035 Create CV Curve

036 Create EP Curve

037 Drawing a Curve on an Object

038 Editing Curves

 

Import / Export

039 Importing Objects from Another Scene

 

Inverse Kinematics

040 Adding Bones

041 Rigid Bind

 

Layers

042 Animation Layers

043 Adding Objects to Layers

044 Layer Visibility and Locking Layers

045 Render Layers

 

Lighting

046 Add a Basic Light

047 Adding a Light Gobo

048 Adding Barn Doors

049 Adding Noise to Light

050 Adding Smoke to Light

051 Area Light

052 Creating a Dimmer for Multiple Lights

053 Depth Map Shadows

054 Lens Flare

055 Light Decay

056 Limiting Lights to Specific Objects

057 Make Light Source Visible

058 Match Lights and Shadows to Background Image

059 Raytrace Shadows

060 Turning Lights On and Off

061 Volume Lights

062 Volumetric Lighting

Mental Ray

063 Adding Mental Ray Textures

064 Area Lights and Mental Ray

065 Caustics

066 Depth of Field with Mental Ray and After Effects

067 Directional Lights and Mental Ray

068 Final Gathering

069 Global Illumination

070 Object Lights with Mental Ray

071 Point Lights and Mental Ray

072 Render Passes and Mental Ray

073 Render Passes and Mental Ray Multi Objects

074 Spot Lights and Mental Ray

 

Modeling (General)

075 Adding a Locator Object

076 Aligning Objects

077 Creating a Displacement Map Object

078 Deforming Object

079 Distributing Objects

080 Illustrator Object

081 Locking an Object

082 Modeling with an Image Plane

083 Moving Object's Pivot Point

084 Moving, Scaling and Rotating an Object

085 Naming Objects

086 Object vs Component Mode

087 Object Construction History

088 Parenting and Grouping

089 Smoothing Illustrator Objects

090 Snapping to a Point

091 Snapping to Grid

092 Text Object

093 Using Image Plane as Reference Image

094 Wrapping Text Around a Sphere

 

Modeling (Nurbs)

095 Attaching Nurbs Surfaces

096 Bevel Plus Object

097 Boundary Object

098 Creating Nurbs Primitives

099 Loft Object

100 Revolve Object

101 Tessellation

 

Modeling (Polygon)

102 Adding Density to a Polygon Mesh

103 Adding Faces to Polygon

104 Adding Thickness to an Object

105 Combining Multiple Polygon Objects

106 Converting a Sphere to a Capsule

107 Creating a Polygon

108 Creating a Polygon with a Hole

109 Creating Polygon Primitives

110 Display Face Normals

111 Display Polygon Count

112 Duplicity with Instance Objects

113 Extruding Polygon Edges

114 Extruding Polygon Faces

115 Smooth Object

116 Symmetric Modeling with an Instance Object

117 Symmetric Modeling with Mirroring

118 Symmetric Modeling with Move Tool Reflection Mode

 

Modeling (Smooth Mesh)

119 Creating the Basic Shape

120 Mesh Preview Settings

 

Modeling (Subdivisional)

121 Attach Two Subdiv Surfaces

122 Converting Polygons to Subdiv

123 Converting a Subdiv Object to a Polygon Object

124 Creating Subdivisional Primitives

125 Working with a Polygon Proxy

Rendering

126 Converting an IFF Sequence to a QuickTime Movie

127 Render a Shaded Fill Image

128 Render a Wireframe Image

129 Render Layers

130 Rendering a Movie

131 Rendering an Image

 

Textures

132 2D Textures

133 3D Painting

134 3D Textures

135 Adding a Label to a Bottle - Method One

136 Adding a Label to a Bottle - Method Two

137 Adding a Label to a Bottle - Method Three

138 Adding a Shader to an Object

139 Adding a Substance Texture

140 Adding a Texture from Photoshop

141 Baking Textures

142 Complex Texture (Color, Bump and Reflection)

143 Creating a Layered Shader

144 Creating a Layered Texture

145 Environmental Reflections

146 Fractal Texture

147 Graph Materials in Hypershade

148 Grid Texture

149 Hypershade Basics

150 Noise Texture

151 One Shader, Multiple Objects

152 Procedural Texture

153 Projection Texture

154 PSD Network

155 Ramp Texture

156 Refraction

157 Self Illuminating Texture

158 Texture Bump

159 Texture Color and Diffuse

160 Texture Transparency

161 Texturing with a Movie

 

UV Textures

162 Adding Textures to UV Texture Sets

163 Automatic Texture Layout

164 Breaking Object into Multiple Textures

165 Breaking Texture into Texture Sets

166 Creating a Tiled Texture

167 Layout Texture on a Simple Cube

168 Manual Texture Layout

169 Moving and Sewing Texture Edges

170 UV Mapping Subdiv Surfaces

 

Volumetric Effects

171 Volumetric Fog

172 Volumetric Smoke

 

Workspace

173 Attribute Editor

174 Channel Box

175 Hide and Show Grid

176 Outliner

177 Preview Lights, Textures and Geometry

178 Resetting Preferences

179 Setting a Project

180 Starting a Project

181 Tool Settings

182 View Panels