Maya 2012 Tutorial
How to Add 2D Textures to Maya Objects
Maya includes several 2D textures that you can use on your models. Whenever you add a 2D texture, you can choose between UV or Projection mapping.
The 2D textures reside in the Create Render Node panel in the 2D Textures section. Common 2D textures include, Checker, File, Fractal, Grid, Movie, Noise and Ramp.
In this example, we'll assign a Checker 2D texture to a polygon plane.
Add a polygon plane to the workspace by choosing Create > Polygon Primitives > Plane.
With the plane selected, right-click the plane and choose Assign New Material, then click Blinn.
Select the plane and open the Attribute Editor, Blinn tab. Click the checkerbox next to the Color slider to add a texture to the shader's color node.
In the Create Render Node, left panel click 2D Textures in the Maya section.
In the right panel, right click Checker and choose Create Texture. This applies the Checker texture as a UV texture. If you were to left click the Checker button, it might have been applied as a projection or stencil.
Press the 4 key, 5 key then the 6 key to display your plane in wireframe, smooth shade and texture mode.
Click the Render Current Frame icon to see your new 2D texture.
Texture and Light Preview
In Step Six we cycled through three of the preview choices. You can also press the 7 key to see a light preview.
4 = wireframe
5 = shaded
6 = textures
7 = lights
Changing the Texture Scale
To make your texture repeat more times on the object, open the Attribute Editor, place2dTexture tab. Increase the Repeat UV values and the texture is scaled up or down.
Setting the Default Projection Type
In Step Five we right-clicked the Checker button and choose Create Texture. This applied the texture as a UV Mapped texture. If you left click any of the 2D Textures, the texture is applied based on the default Maya 2D Texture setting.
To specify a default setting of UV, Projection or Stencil, open the Hypershade panel. From the Hypershade panel menu choose Create > 2D Textures > 2D Normal (UV), 2D Projection or 2D Stencil. The next time you select a 2D Texture and left-click the button (i.e., Checker), it will be added based on your default setting.