Adding a Substance Texture
Maya 2012 Tutorial
How to Add a Substance Texture in Maya
Substance textures provide another option when creating textures in Maya. Maya ships with several Substance textures that are automatically loaded on your computer when you installed your Maya software. The can be found in the substances folder, inside the Autodesk directory. The Autodesk directory is also the location of the Maya program.
The default substances include material such as, concrete, grass, metal, tile and roof material.
Add a polygon plane to the workspace by choosing Create > Polygon Primitives > Plane.
Select the plane, then right-click the plane and choose Assign New Material > Blinn.
In the Attribute Editor, click the checkbox next to the Blinn Color slider.
In the 2D Textures section, right click the Substance button and choose Create Texture.
In the Attribute Editor, Substance tab, click the folder icon next to the heading Substance file.
Navigate to the substances folder (inside the Autodesk folder) and select the Bronze_Copper.sbsar file. Click the Open button.
Click the Render Current Frame icon to see your texture. The render type should be set to Maya Software.
With the object still selected, open the Substance tab in the Attribute Editor.
Open the Substance Parameters section and change the Tile setting to four. The plane in now covered with 16 tiles.
In this topic we changed the number of tiles in the Substance Parameters section. There are several other sliders allowing you to adjust the Hue, Saturation, Luminosity, etc. The options vary, depending on the Substance. For instance, the Tile slider used in this topic doesn't appear with all Substances.