Adding Thickness to an Object

Adding Thickness to an Object

Maya 2012 Tutorial

 

How to Add Object Thickness in Maya

 

 

Polygon objects are defined using points, lines and faces. By default most objects are created paper thin.

In this exercise we will add thickness to a polygon object.

 

Step One

Add a polygon sphere to the workspace by choosing Create > Polygon Primitives > Sphere (include options).

Step Two

In the options, set the Radius to 1 and the Divisions to 20 in both directions, then click Create.

Step Three

Right-click the sphere and choose Face from the menu.

Step Four

In the front view, choose the Select tool (q key) and marquee select the top half faces, then press Delete.

Step Five

Right-click the object and choose Object Mode, then click to select the object.

Step Six

Choose Edit Mesh > Extrude from the Polygons menu set.

Step Seven

Drag the arrow that points out from the sphere to extrude all the faces.

Step Eight

Add some lights to the scene and assign the sphere a texture. Click the Render Current Frame icon to see your new object. In our rendering we also converted the object to a Smooth Mesh object. For more information, see topic, Creating the Basic Shape.

Separate Extruded Faces

Try choosing Edit Mesh and deselect Keep Faces Together from the Polygons menu set before extruding the faces. As the faces extrude, the face edges no longer stay together. This can be used to create a complex polygon primitive object very quickly.