Animating a Procedural Texture
Maya 2012 Tutorial
How to Animate a Procedural Texture in Maya
Procedural Textures are generated mathematically and don't rely on bitmapped images. This means that they can be scaled without falling apart and because of the calculations they can become processor intensive.
In Maya you have several options for Procedural Textures. They include Bulge, Checker, Cloth, Fractal, Grid, Mountain, Noise, Ocean, Water, Brownian, Cloud, Crater, Granite, Leather, Marble, Rock, Snow, Solid Fractal, Stucco, Volume Noise and Wood.
In this example we will add a ripple effect on a polygon plane object.
Add a polygon plane object by choosing Create > Polygon Primitives > Plane. Make sure to select the options.
In the options, set the plane to 10 units for both Width and Height, then click Create.
Right-click the plane and choose Assign New Material, Blinn.
Select the plane and open the Attribute Editor, blinn tab. Set the color to a light blue.
Click the checkerbox for the Bump Mapping attribute.
Right click Water in the 2D Textures section and choose Create Texture.
In the Attribute Editor, click the triangle next to Bump Value to access the water1 settings. You can also click the water1 tab at the top of the panel.
In the Water Attributes section, set the Wave Amplitude to zero.
Open the Concentric Ripple Attributes section and set the Ripple Amplitude to 5.
With the timeline set to frame one, right-click the words Ripple Time and choose Set Key.
Move the timeline to frame 24, and change the Ripple Time value to 1. Right-click the words Ripple Time and choose Set Key.
Make sure that you have set your project and saved your scene. Render the animation to see the effect. For more information on rendering a movie, see topic, Rendering a Movie.