Attribute Editor

Attribute Editor

Maya 2012 Tutorial

 

How to Use the Maya Attribute Editor

 

 

Objects and textures in Maya are built as a series of nodes or components. By accessing a specific node, you can change it's parameters. For instance, if you have an object that has been assigned a Blinn shader and you wish to change the color, you would open the Attribute Editor, click the blinn tab and then click the Color rectangle.

You can access the Attribute Editor tabs multiple ways.

 

Step One

Add a polygon cube to the workspace by choosing Create > Polygon Primitives > Cube.

Step Two

Select the cube, then right-click the cube and choose Assign New Material > Blinn. The Attribute Editor, blinn tab automatically opens

Step Three

Deselect the cube, then select it. By clicking on the cube, it's nodes appear in the Attribute Editor.

Step Four

To access the object parameters, click on the various tabs in the Attribute Editor.

Step Five

To hide or show the Attribute Editor, click the Attribute Editor icon in the upper right corner of the workspace.

Step Six

You can also access the Attribute Editor and toggle the Attribute Editor and Channel Box by pressing Ctrl/a.

Step Seven

To reveal any hidden tabs in the Attribute Editor, click the right-facing triangle next to the tabs.

Step Eight

By using the Focus menu in the Attribute Editor, you can quickly find a specific tab.

Step Nine

Another quick way to access a specific tab is to open the Attribute Editor, then click on the node in the Hypergraph (Window > Hypergraph: Connections). The selected tab appears in the Attribute Editor.

Working Between the Channel Box and Attribute Editor

By clicking both the Channel Box and Attribute Editor icons, both panels open with a pair of tabs on the right side of the workspace. To switch between the panels, click on that panel's tab. If one of the panels is open, click it's tab and the panel is temporarily hidden.

Simplify Your Tabs

As your object develops and become more complex, the tab count begins to grow. To simplify your object, select the object and choose Edit > Delete by Type > History.

 

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