Creating Polygon Primitives
Maya 2012 Tutorial
How to Add a Polygon Primitive in Maya
One of the easiest ways to start modeling an object is to add a primitive to the workspace. You can add Edge Loops, Extrude Faces, move Points and scale faces until your object comes to life. There are several polygon primitives available in Maya. You can start with a sphere, cube, cylinder, cone, plane, torus, prism, pyramid, pipe, helix, soccer ball or platonic solid.
Add a sphere polygon primitive to the workspace by choosing Create > Polygon Primitive > Sphere (include options).
In the sphere options you can set the sphere Radius and Axis and Height Divisions. Once you are satisfied with your settings press the Create button.
Click the newly created sphere in the workspace and open the Channel Box.
Click polySphere1 in the Inputs section to access the sphere settings.
You can also add polygon primitives by clicking the Polygons shelf tab, then click the desired shape icon.
To add a primitive from the shelf and view it's options, double-click the shape icon.
In addition to a sphere, you can also add a cube, cylinder, cone, plane, torus, prism, pyramid, pipe, helix, soccer ball or platonic solid.
By default, Interactive Creation is enabled when creating primitives. To disable this feature, choose Create > Polygon Primitives > Interactive Creation.
Attribute Editor Object Editing
In addition to the Channel Box, you can also access the object settings in the object's polySphere1 tab.
Resetting Primitive Settings
Whenever you create a Polygon Primitive, a new object is created based on the last time the tool was used. To reset the create primitive tool to the default values, open it's options and choose Edit > Reset Settings.