Display Polygon Count

Display Polygon Count

Maya 2012 Tutorial

 

How to View Polygon Count for Object or Entire Maya Scene

 

 

Polygons are comprised of faces, edges and vertices. Using the Heads Up Display you can quickly see how complex your scene has become.

 

Step One

Add a polygon cube to the workspace by choosing

Create > Polygon Primitives > Cube (include options).

Step Two

Set the Width, Height, Depth and Divisions to 1. Click Create to add your cube.

Step Three

Select the cube and choose Edit > Duplicate. Use the Move tool (w key) to move the new cube to the right.

Step Four

Select the first cube and choose Display > Heads Up Display > Poly Count.

Step Five

The first column lists the total number of Vertices, Edges, Faces, Tris and UV Map points currently visible in the scene.

Step Six

By selecting the one cube or both cubes, the second column displays the stats for the selected object(s).

Step Seven

Right click the second cube and choose Vertex. Select one of the vertices, then shift select a second vertex.

Step Eight

The third column displays the currently selected components for objects that are visible in the view panel.

What's are Tris?

During the rendering process, each face with four or more sides is broken into a series of triangles. The Tris value displays the total number of triangles.

Why 14 UV Map Points?

In Step Five you may have noticed that the Vertex count and UV Map points didn't match. By selecting a cube and opening the UV Texture Editor, you will see that the UV map is defined by more points because three of the edges are not connected.

 

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