Display Polygon Count
Maya 2012 Tutorial
How to View Polygon Count for Object or Entire Maya Scene
Polygons are comprised of faces, edges and vertices. Using the Heads Up Display you can quickly see how complex your scene has become.
Add a polygon cube to the workspace by choosing
Create > Polygon Primitives > Cube (include options).
Set the Width, Height, Depth and Divisions to 1. Click Create to add your cube.
Select the cube and choose Edit > Duplicate. Use the Move tool (w key) to move the new cube to the right.
Select the first cube and choose Display > Heads Up Display > Poly Count.
The first column lists the total number of Vertices, Edges, Faces, Tris and UV Map points currently visible in the scene.
By selecting the one cube or both cubes, the second column displays the stats for the selected object(s).
Right click the second cube and choose Vertex. Select one of the vertices, then shift select a second vertex.
The third column displays the currently selected components for objects that are visible in the view panel.
What's are Tris?
During the rendering process, each face with four or more sides is broken into a series of triangles. The Tris value displays the total number of triangles.
Why 14 UV Map Points?
In Step Five you may have noticed that the Vertex count and UV Map points didn't match. By selecting a cube and opening the UV Texture Editor, you will see that the UV map is defined by more points because three of the edges are not connected.