Maya 2012 Tutorial
How to Add Object Reflections Using an Environment Map in Maya
To effectively create a reflective object, it must have a reflective shader and something to reflect. Most shaders have reflection options (except Lambert). Good choices for shaders include Blinn, Phong, Phong E and Anisotropic. By adding other objects to the scene, you now have a reflective environment.
You can also build a reflective environment with images. The environment is added to the Reflected Color node of the individual shaders. To see reflected objects in the scene, it is necessary to activate Raytracing in the Render Options.
Add a NURBS sphere to the workspace by choosing Create > NURBS Primitives > Sphere.
Select the sphere, then right-click the sphere and choose Assign New Material to open the Create Render Node.
In the Create Render Node, select Blinn.
In the Attribute Editor, blinn tab, Specular Shading section, click the checkerbox next to the Reflected Color slider.
In the Create Render Node, Env Textures section, click the Env Chrome button.
Return to the Attribute Editor, blinn tab and drag the Reflectivity slider all the way to the right.
In the Attribute Editor, blinn tab, Common Material Attributes section, set the Color to black.
Click the Render Current Frame icon to see your new reflected environment.