Environmental Reflections

Environmental Reflections

Maya 2012 Tutorial

 

How to Add Object Reflections Using an Environment Map in Maya

 

 

To effectively create a reflective object, it must have a reflective shader and something to reflect. Most shaders have reflection options (except Lambert). Good choices for shaders include Blinn, Phong, Phong E and Anisotropic. By adding other objects to the scene, you now have a reflective environment.

You can also build a reflective environment with images. The environment is added to the Reflected Color node of the individual shaders. To see reflected objects in the scene, it is necessary to activate Raytracing in the Render Options.

 

Step One

Add a NURBS sphere to the workspace by choosing Create > NURBS Primitives > Sphere.

Step Two

Select the sphere, then right-click the sphere and choose Assign New Material to open the Create Render Node.

Step Three

In the Create Render Node, select Blinn.

Step Four

In the Attribute Editor, blinn tab, Specular Shading section, click the checkerbox next to the Reflected Color slider.

Step Five

In the Create Render Node, Env Textures section, click the Env Chrome button.

Step Six

Return to the Attribute Editor, blinn tab and drag the Reflectivity slider all the way to the right.

Step Seven

In the Attribute Editor, blinn tab, Common Material Attributes section, set the Color to black.

Step Eight

Click the Render Current Frame icon to see your new reflected environment.

Custom Environments

In Step Five you could have selected Env Ball, Env Cube or Env Sphere to add your own image to the reflected environment.

Chrome Environment Options

Navigate to the envChrome tab to adjust the sky, floor, grid values.

 

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