Graph Materials in Hypershade

Graph Materials in Hypershade

Maya 2012 Tutorial

 

How to Use Maya Hypershade to Create Materials

 

 

Whenever you add a shader and textures to an object, a series of nodes are connected to the object. The Hypershade panel allows you to view the texture elements and make changes if necessary. It is also used to select specific nodes for editing.

 

Step One

Add a NURBS sphere to the workspace by choosing Create > NURBS Primitives > Sphere.

Step Two

Select the sphere, then right-click the sphere and choose Assign New Material from the menu. The Assign New Material panel opens.

Step Three

In the Assign New Material panel, click Blinn.

Step Four

In the Attribute Editor, blinn tab, click the checkerbox next to the Color slider to open the Create Render Node panel.

Step Five

In the Create Render Node, 3D Textures section, click Marble.

Step Six

Return to the Attribute Editor, blinn tab and click the checkerbox next to the Bump Mapping slider to open the Create Render Node panel.

Step Seven

In the Create Render Node, 3D Textures section, click Marble.

Step Eight

Click the Render Current Frame icon to see the sphere with the new color and bump textures added.

Step Nine

Select the sphere and choose Window > Rendering Editors > Hypershade.

Step Ten

To see all the texture components for the sphere, choose Graph > Graph Materials on Selected Objects from the Hypershade menu set.

Selecting Nodes in the Hypershade

If you click on a texture node with the Attribute Editor open, the node is automatically opened in the Attribute Editor for editing.

Checking Out the Connections

Each of the nodes is connected with one or more lines in the Hypershade. If you hover your curser over the lines you can see how the nodes are connected.

 

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