Maya 2012 Tutorial
How to Create a 3D Object from Illustrator Artwork in Maya
Shapes created in Illustrator can be imported into Maya and used to create extruded 3D objects. This tutorial works with Maya 2012 and Illustrator CS5.
Create shape(s) in Adobe Illustrator. Since multiple objects will be merged into one during importing, you may want to export multiple objects one at a time by creating a separate document for each object.
If you created text, select it and convert to outlines (Type > Create Outlines).
To create objects with holes in Illustrator, start by creating a series of fill objects. The main object outline should be created first.
Marquee select all the objects and choose Object > Group (Cmd/g (PC - Ctrl/g)).
With the group selected, Choose Effect > Pathfinder > Subtract.
Delete all guides. Save the Illustrator artwork by choosing File >Save As and choose Adobe Illustrator (ai) for format. Save the file in your Maya project data folder..
In the next dialog box choose Illustrator 3 for the version.
Returning to Maya, choose Create > Adobe (R) Illustrator (R) Object. Be sure to select the options box.
Select Bevel for type, adjust the Bevel value sliders and Extrusion slider. Also set the bevel style. Press the Create button to accept settings.
Navigate to the data folder where you saved your Illustrator document and choose Open.