Moving and Sewing Texture Edges

Moving and Sewing Texture Edges

Maya 2012 Tutorial

 

How to Move and Sew UV Edges Together in Maya

 

 

There are multiple ways to create UV maps for polygon objects. The most effective maps are similar to an article of clothing where each seam is opened up and the map lays flat for painting and texturing.

In this example we will create a UV map for a cereal box we created the topic, Automatic Texture Layout.

Step One

Follow the directions in the topic, Automatic Texture Layout. You should have a 3 dimensional rectangular object with the faces laid out in the UV Texture Editor.

Step Two

To see your perspective view and the UV Texture Editor simultaneously, choose Window > Saved Layouts > Persp/UV Texture Editor.

Step Three

Right-click your object in the workspace and choose Edge.

Step Four

Click the top edge of the front face. Notice that two of the edges change color in the UV Texture Editor. Choose Polygons > Move and Sew UV Edges.

Step Five

Click the front right edge and choose Polygons > Move and Sew UV Edges.

Step Six

Click the back edge of the right side face and click the Move and Sew UV Edges icon.

Step Seven

Click the left edge of the front face and click the Move and Sew UV Edges icon.

Step Eight

Click the bottom edge of the front face and click the Move and Sew UV Edges icon. At this point, all six faces should be sewn together to form one shell.

Step Nine

To center your shell, right-click the object in the workspace and choose Object Mode. Click away from the object, then click the box. Choose Polygons > Layout.

Dolly and Move UV View

To move around in the UV Texture Editor, use the left-mouse drag (move) and right-mouse drag (dolly in or out) technique from your standard view panes.

Taking a Layout Snapshot

To use your new layout in Photoshop, choose Polygons > UV Snapshot. Save your image as a tif or jpg. The snapshot is saved in the project's images folder by default.

 

Stock Photos from 123RF