Noise Texture

Noise Texture

Maya 2012 Tutorial

 

How to Create a Noise Texture in Maya

 

 

The noise texture produces a grayscale image that can be used to affect the material channels. Within the shader you have several sliders and multiple noise types. The number of possible outcomes can be overwhelming. To make the process more creative than frustrating, try using the IPR render option.

 

Step One

Open a scene with a polygon plane primitive. Right click the object and choose Assign New Material > Lambert.

Step Two

The new Lambert texture panel opens in the Attribute Editor. Click the checker-box in the Bump Mapping section.

Step Three

In the Create Render Node palette, right-click Noise in the 2D Textures section and choose Create Texture. This creates a noise texture that is UV mapped to the object.

Step Four

Click the triangle next to Bump Value to access the noise options.

Step Five

Render the top view by clicking the IPR Render icon. Once the initial render is complete, click and drag a marquee area that you wish to update in real time.

Step Six

Adjust the sliders one at a time to interactively create your texture. You can also select one of the multiple noise types from the pull down menu.

Texture Options

Amplitude sets the height and Frequency scales texture. The options below the Noise Type pull down menu are menu item specific.