Preview Lights, Texture and Geometry
Maya 2012 Tutorial
How to Preview Lights, Textures and Geometry in Maya
The preview feature allows to see your objects as wireframe, shaded, textured and illuminated. Keep in mind that your textures and lighting are just a rough approximation with this feature. To toggle between the various preview modes, use the 4, 5, 6 and 7 keys.
Add a polygon plane to the workspace by choosing Create > Polygon Primitives > Plane.
Select the plane, then right-click the plane and choose Assign New Material > Blinn.
In the Attribute Editor, blinn tab, click the checkerbox next to the Color slider to open the Create Render Node.
In the Create Render Node, 2D Textures section, right-click Checker and choose Create Texture.
Add a spot light to the scene by choosing Create > Lights > Spot Light.
With the light selected, use the Move tool (w key) to position the light above the plane. Press the t key to access the light's manipulator and point the light downward towards the plane.
Place your curser over the perspective window and press the 4 key to preview the scene in Wireframe.
To see the plane in Smooth Shade view, press the 5 key.
Pressing the 6 key displays the object's texture.
To see a rough lights preview, press the 7 key.