Preview Lights, Texture and Geometry

Preview Lights, Texture and Geometry

Maya 2012 Tutorial


How to Preview Lights, Textures and Geometry in Maya



The preview feature allows to see your objects as wireframe, shaded, textured and illuminated. Keep in mind that your textures and lighting are just a rough approximation with this feature. To toggle between the various preview modes, use the 4, 5, 6 and 7 keys.


Step One

Add a polygon plane to the workspace by choosing Create > Polygon Primitives > Plane.

Step Two

Select the plane, then right-click the plane and choose Assign New Material > Blinn.

Step Three

In the Attribute Editor, blinn tab, click the checkerbox next to the Color slider to open the Create Render Node.

Step Four

In the Create Render Node, 2D Textures section, right-click Checker and choose Create Texture.

Step Five

Add a spot light to the scene by choosing Create > Lights > Spot Light.

Step Six

With the light selected, use the Move tool (w key) to position the light above the plane. Press the t key to access the light's manipulator and point the light downward towards the plane.

Step Seven

Place your curser over the perspective window and press the 4 key to preview the scene in Wireframe.

Step Eight

To see the plane in Smooth Shade view, press the 5 key.

Step Nine

Pressing the 6 key displays the object's texture.

Step Ten

To see a rough lights preview, press the 7 key.

Lights Preview Not Working?

If you press the 4 key (wireframe), then press the 7 key, the lights don't show. You need to be in the shaded view (5 key) or texture view (6 key) before you press the 7 key.