Ramp Texture

Ramp Texture

Maya 2012 Tutorial

 

How to Create a Gradient Ramp Texture in Maya

 

 

The ramp texture is a quick way to create gradients. You can specify the color(s), distortion and gradient type. Colorful ramps can be added to your color channel and grayscale versions work well in defining transparency or reflection.

 

Step One

Open a scene with a polygon plane primitive. Right click the object and choose Assign New Material > Lambert.

Step Two

The new Lambert texture panel opens in the Attribute Editor. Click the checker-box in the Color section.

Step Three

In the Create Render Node palette, right-click the Ramp icon in the 2D Textures section and choose Create Texture. This creates a file texture that is UV mapped to the object.

Step Four

The Ramp Dialog box appears in the Attribute Editor. By clicking on a circle, you can select the color. Once a color is chosen, click the Selected Color rectangle and the color picker appears. Clicking on a square removes a color.

Step Five

To add a new color, Left Mouse click the color sample box. Click on a circle, then adjust the Selected Position slider to move the color up or down.

Step Six

The lower four sliders control the noise and distortion for the gradient.

Step Seven

The Type and Interpolation pull down menus offer a variety of patterns.