Setting Keyframes (Object Parameters)

Setting Keyframes (Object Parameters)

Maya 2012 Tutorial

 

How to Set Keyframes for Maya Object Parameters

 

 

Most object parameters in Maya can be animated. Keyframing object parameters (other than move, rotate, scale or visibility) is quite common in Maya. These parameters include shader elements such as color, transparency and bump. You can also set keys for noise, fractal and grid shaders.

 

Step One

Add a sphere to the workspace (Create > Polygon Primitives > Sphere).

Step Two

Open the Attribute Editor and right click the object

Step Three

Choose Assign New Material and click the Blinn button to assign your object a Blinn Texture.

Step Four

Middle Mouse Button click the perspective view. This selects the view without de-selecting the object. Press the 5 key to view the object in shaded view.

Step Five

With the timeline set at frame one, Right Mouse Button click the word Color in the Attribute Editor and select Set Key from the pull down menu. This sets a key for the color channel at frame one.

Step Six

Move the timeline to frame 24. Click the Color Rectangle and change the shader color. Click Accept to change the object color.

Step Seven

Right Mouse Button click the word Color and select Set Key from the menu to set a keyframe for the color change at frame 24. Play the animation.

No Ticks on the Timeline

This method can also be used to keyframe many shader parameters. Notice that keys set in this manner do not appear as red lines in the timeline.

 

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