Sync Animation with Connection Editor

Sync Animation with Connection Editor

Maya 2012 Tutorial

 

How to Sync Animation with the Connection Editor in Maya

 

 

This technique is helpful if you want to sync attributes of multiple objects. For instance, Let's say you have a car with four wheels. The right rear wheel can be used as the driver. By having the remaining wheels copy the rotation of the right rear wheel, you only need to animate the one wheel. As you rotate the right rear wheel, all the other wheels rotate in the same manner. Consider connecting rotation, translation and/or scale as you connect your animated objects.

 

Step One

Add two cylinders to the workspace by choosing Create > Polygon Primitives > Cylinder.

Step Two

Using the Move tool (w key), move the second cylinder 5 units in the x direction.

Step Three

Click the first cylinder, then shift select the second cylinder.

Step Four

Choose Window > General Editors > Connection Editor. The left panel should be loaded with the first cylinder and the right panel should show the second. If not, click the appropriate cylinder and click the Reload button for the panel.

Step Five

Scroll down the left panel and open the rotate category by clicking the plus icon. Click rotateY to select it.

Step Six

Scroll down the right panel and open the rotate category by clicking the plus icon. Click rotateY to select it.

Step Seven

Select the first cylinder in the workspace. Use the Rotate tool (e key) to rotate the object around the y axis. As you rotate the cylinder, the second cylinder also rotates.

Creative Connections

In this example we connected rotateY to rotateY. Get creative with your connections and the possibilities are endless. Connections can go far beyond translate, scale and rotate.