Texturing with a Movie

Texturing with a Movie

Maya 2012 Tutorial


How to Add a Movie Texture in Maya



Consider adding a movie to the color, bump or reflection channel to change the texture over time. Remember to match your movie frame rate with the animation frame rate for predictable results. Maya supports QuickTime and AVI movies.


Step One

Open a scene with a polygon plane primitive. Right click the plane and choose Assign New Material > Lambert. Place your QuickTime or AVI movie in your project's sourceimages folder.

Step Two

The new Lambert texture panel opens in the Attribute Editor. Click the checker-box next to the Color slider

Step Three

In the Create Render Node palette, right-click the Movie icon in the 2D Textures section and choose Create Texture. This creates a Movie texture that is UV mapped to the object.

Step Four

Click the file folder next to the Image Name box to select the movie file. Navigate to the project's sourceimages folder and choose the file. Be sure to choose, Files of Type: All Files.

Step Five

Navigate to the Movie tab in the Attribute Editor and check Use Image Sequence and change Filter Type to Off.

Step Six

Adjust the shader's Diffuse slider to 1. Render your movie.

Turning Up the Brightness

To make the screen brighter, connect a luminosity link in the Hypershade between the movie and your shader's luminosity input.