Top Ten Topics
Maya 2012 Tutorial
Getting Started with the Top Ten Maya Topics
The Top Ten Topics for Maya new comers are as follows.
Maya supports six types of modeling; Nurbs, Polygons, Subdiv Surfaces, Illustrator Objects, Text Objects and Smooth Mesh.
It is best to use four sided polygons as you create your Polygon and Subdiv objects.
Use to the Create menu to add primitive shapes, lights, cameras, curves, text objects and Illustrator objects
An object's location, rotation, scale and visibility values can be entered in the Channel Box.
Objects are constructed using a series of input nodes. To view the nodes that are connected to an object, open the Attribute Editor or Hypergraph. Both are Window menu options.
To render an image, click a view panel and click the Render Current Frame icon
Maya has six menu sets. They are Animation, Polygons, Surfaces, Dynamics, Rendering and nDynamics.
Select the box to the right of a menu item to view it's options.
To set a keyframe for a simple animation, click the Timeline to specify a frame, select your object and move it to a new location, then press the s key.
As you create your objects, they are often built with massive Construction History. To view an object's Construction History, select the object and open the Channel Box. To remove an object's Construction History before rendering, select the object and choose Edit > Delete by Type > History. This simplifies the render process.