Adding a Texture from Photoshop

Adding a Texture from Photoshop

Maya 8.0 Tutorial

 

How to Add a Photoshop psd Texture in Maya

 

 

Texture maps provide a method of creating "synthetic" geometry. Instead of modeling everything in the scene, may times objects in the back of the scene can be plane object with an image applied.

Texture maps are also helpful for adding objects such as trees, cars and skylines where a flat representation in the back of a scene works fine.

 

Step One

Add a square polygon plane to your scene (Create > Polygon Primitives > Plane). Using the Channel Box, rotate the plane 90 degrees along the x-axis.

Step Two

In Photoshop, open a new 500 pixel x 500 pixel document. Using the filters, brushes and text create your texture image.

Step Three

Save the original psd file as a backup, then save a flattened version (Layer > Flatten Image) as a JPG or TIFF file in your project's sourceimages folder. Be sure to remove all guides from this version (View > Clear Guides).

Step Four

Returning to Maya, right click the plane and choose Assign New Material > Lambert.

Step Five

With the shader open in the Attribute Editor, click the checker-box next to the Color slider. In the Create Render Node box, choose Normal and click the File icon.

Step Six

Under the file tab in the Attribute Editor, click the folder next to the Image Name section. Navigate to the sourceimages folder and choose the texture file. Render your image.

Previewing Textures

To preview your textures, select a view then press the 6 key.

Several Shader Options

In this example the Photoshop texture was added to a Lambert shader. You could also add the texture to numerous other shaders, i.e., Blinn or Phong.

 

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