Converting Polygons to Subdiv

Converting Polygons to Subdiv

Maya 8.0 Tutorial

 

How to Convert Polygon Object to a Subdivisional (Subdiv) Object in Maya

 

 

Start by building your shape as a simple polygon object. This shape defines the basic geometry. By converting your polygon to a Subdiv Surface, the object now becomes much more organic.

 

Step One

Add a polygon plane to the workspace (Create > Polygon Primitives > Plane). In the plane options, set the Divisions to six for both directions.

Step Two

With your object selected, click the Component Mode icon, then click the Vertices icon.

Step Three

Using the Selection, Move and Scale tools, reshape the object by moving and scaling groups and individual vertices.

Use the various views as you move the vertices to re-shape the object. In this example, we also selected the Face icon and deleted some of the faces.

Step Four

Return to the object mode by clicking the Object Mode icon. With the object selected, choose Modify > Convert > Polygons to Subdiv.

Quads Work Best

Polygon objects with 4-sided polygon faces (quads) work best when converting to a Subdiv object.