Create EP Curve

Create EP Curve

Maya 8.0 Tutorial

 

How to Create a EP Curve in Maya

 

 

EP curves are the building blocks for Nurbs objects and surfaces. A curve is essentially a line and does not appear in your rendered image.

By starting with a curve, you can build skins, revolved surfaces and lofted objects. EP is short for Edit Points.

 

Step One

Choose Create > EP Curve Tool and select the options.

Step Two

In the options, select 1 Linear or 3 Cubic. Linear is used for straight lines and Cubic creates rounded shapes. For this example we selected Cubic.

Step Three

Click multiple times to define your shape. For closed shapes, leave a gap between your first and last points. Press Enter to accept the curve.

Step Four

To close the curve, select the curve and choose Edit Curves > Open/Close Curves. Unlike the CV Curve, EP Curves travel through your click points.

Curve Starting Point and Direction

Once you have created your curve, you can view it's starting point and direction by right-clicking the curve and choosing Control Vertex. The starting point appears as a square and the direction is indicated by the letter U.

 

Stock Photos from 123RF