Maya 8.0 Tutorial
How to Create a Grid Texture in Maya
The Grid texture can be added to any of the surface material's channels. It can be used as a grayscale or color pattern.
We will build a wall with windows for an office building. Open a scene with a polygon plane primitive. Right-click the object and choose Assign New Material > Lambert.
The new Lambert shader panel opens in the Attribute Editor. Click the checker-box next to the Color slider.
In the Create Render Node - 2D section, choose Normal and click the Grid icon.
In the Grid options set the the Filler Color to medium gray (windows). Change the U Width to 0.200 and the V Width to 0.400.
Click the Presets button and select Save Grid Preset. Name the grid in the dialog box.
Returning to the main shader dialog box, click the checker-box for Bump Mapping.
Choose Normal and click the Grid icon in the Create Render Node palette. In the Attribute Editor, click the right arrow next to Bump Value in the bump2d tab.
In the Grid tab, click the Preset button and replace the grid with the one you saved. Render your image. You now have a window panel with a very low poly count.