Illustrator Object

Illustrator Object

Maya 8.0 Tutorial

 

How to Create a 3D Object from Illustrator Artwork in Maya

 

 

Shapes created in Illustrator can be imported into Maya and used to create extruded 3D objects. This tutorial works with Maya 8.0 and Illustrator CS. For more current versions of Illustrator, the steps are similar except to save your file as Illustrator 3.0, you would choose File > Save As instead of Export in Step Four.

 

Step One

Create shape(s) in Adobe Illustrator. Since multiple objects will be merged into one during importing, you may want to export multiple objects one at a time by creating a separate document for each object.

Step Two

If you created text, select it and convert to outlines (Type>Create Outlines).

Step Three

To create objects with holes in Illustrator, shift-select multiple objects and choose Object>Compound Path>Make.

Step Four

Delete all guides. Export the Illustrator artwork by choosing File>Export and choose Illustrator Legacy(ai) for format. Save the file in your data folder for your Maya project.

Step Five

In the next dialog box choose Illustrator 3 for the version. Remember that Illustrator 3 is different than Illustrator CS3.

Step Six

Returning to Maya, choose Create>Adobe (R) Illustrator (R) Object. Be sure to select the options box.

Step Seven

Select Bevel for type, adjust the Bevel value sliders and Extrusion slider. Also set the bevel style. Press the Create button to accept settings.

Step Eight

Navigate to the data folder where you saved your Illustrator document and choose Open.

Using the Pathfinder Panel to Create an Object

In addition to compound paths, you can also create objects with holes with the Pathfinder panel (Window > Pathfinder).

For instance, to create an object with a hole, draw two overlapping fill shapes in your document. Select both objects and choose Object > Group. Then choose Effect > Pathfinder > Subtract. You could also press the Minus Front icon in the Pathfinder panel.

 

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