Ramp Texture

Ramp Texture

Maya 8.0 Tutorial


How to Create a Ramp Gradient Texture in Maya



The ramp texture is a quick way to create gradients. You can specify the color(s), distortion and gradient type.

Colorful ramps can be added to your Color channel and grayscale versions work well in defining Transparency or Reflection.


Step One

Open a scene with a polygon plane primitive. Right-click the object and choose Assign New Material > Lambert.

Step Two

The new Lambert shader panel opens in the Attribute Editor. Click the checker-box in the Color section.

Step Three

In the Create Render Node palette, select Normal, then click the Ramp icon in the 2D Textures section.

Step Four

The Ramp dialog box appears in the Attribute Editor. By clicking on a circle, you can select the color.

Once a color is chosen, click the Selected Color rectangle and the color picker appears. Clicking on a square removes a color.

Step Five

To add a new color, Left-Mouse click the color sample box. Click on a circle, then adjust the Selected Position slider to move the color up or down.

Step Six

The lower four sliders control the Noise and Distortion for the gradient.

Step Seven

The Type and Interpolation pull down menus offer a variety of patterns.

Ramp Textures and Ramp Shaders

In addition to Ramp Textures, you can also add Ramp Shaders to an object. With a Ramp Shader you can easily add a network of ramps to the various shader inputs.


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