Setting Keyframes (Move, Rotate, Scale)

Setting Keyframes (Move, Rotate, Scale)

Maya 8.0 Tutorial

 

How to Set Move, Rotate and Scale Keyframes in Maya

 

 

Most object parameters in Maya can be animated. Keyframing Move, Rotate and Scale is slightly different than setting a keyframe for an object's color or transparency. For information on setting keyframes for other parameters, see topic Setting Keyframes (Object Parameters).

 

Step One

Add a cube to the workspace (Create > Polygon Primitive > Cube).

Step Two

With the timeline set to frame one, select the object and press the s key. This sets a keyframe for the object's current location, rotation, scale and visibility at frame one.

Step Three

Move the timeline to frame 24. Open the Channel Box and enter new values for translate, rotate and scale.

Once you have entered the new values, press Enter + Esc + s key (to set the new key). Each time a keyframe is added to an object, a red line appears in the timeline.

Step Four

Reset the animation to frame one and play the animation. Keyframes tell Maya the object information at specific frames. The in-between frames are calculated and rendered automatically.

Changing Multiple Input Boxes at Once

To change multiple input boxes in the Channel Editor at the same time, shift select the additional boxes (i.e., all three scale boxes). As you enter info in one box, the others are updated.

Beware of Static Channels

Using the method described in this example to set keys will create numerous static (unused) channels. To set exclusive keys for translate, rotate or scale, press Shift/w (move), Shift/e (rotate) or Shift/r (scale).