Setting Keyframes (Object Parameters)
Maya 8.0 Tutorial
How to Set Object Parameter Keyframes in Maya
Most object parameters in Maya can be animated. Keyframing object parameters (other than move, rotate, scale or visibility) is quite common in Maya. These parameters include shader elements such as color, transparency and bump. You can also set keys for noise, fractal and grid shaders.
Add a sphere to the workspace (Create > Polygon Primitives > Sphere).
Right-click the sphere and assign a Blinn Texture (Assign New Material > Blinn). The Attribute Editor opens for your new texture.
Middle-Mouse click the perspective view. This selects the view without de-selecting the object. Press the 5 key to view the object in shaded view.
With the timeline set at frame one, Right-Mouse click the word Color in the Attribute Editor and select Set Key from the pull down menu. This sets a key for the color channel at frame one.
Move the timeline to frame 24. Click the Color Rectangle and change the shader color. Click Accept to change the object color.
Right-Mouse click the word Color and select Set Key from the menu to set a keyframe for the color change at frame 24. Play the animation to view the color change.