Snapping to a Point
Maya 8.0 Tutorial
How to Snap to Point in Maya
As you move points or draw with the CV Curve Tool, it is helpful to snap to existing object points.
To activate, select the Snap to Points icon or press the v key.
Add a polygon cylinder to the workspace (Create > Polygon Primitives > Cylinder). In the tool options set the Axis Divisions to 8.
Activate the Snap to Points tool. Select the CV Curve Tool (Create > CV Curve Tool). In the tool options set the Curve Degree to 1 Linear.
In the perspective view, click all eight of the top vertices in a counter-clockwise direction and press Enter.
Delete the original cylinder object (Delete key) and select the new curve object. Close the curve by selecting Edit Curves > Open/Close Curves.
In the top view, draw a straight line with two points (Create > CV Curve Tool). Select both the hexagon shape and the straight line. Click the Components Mode icon and activate the Points Select icon.
Middle-Mouse Button click the perspective view and select the Move tool (v key). Click and drag the end point of the straight line to one of the points of the hexagon shape. The line point snaps to the hexagon.