Texture Color and Diffuse
Maya 8.0 Tutorial
How to Add Color and Diffuse to Object Texture in Maya
The Color and Diffuse channels are available with all the Maya shaders. As the name implies, Color sets the texture, color or pattern. It can be a solid color specified by the color wheel or an image from Photoshop.
In this example we will use a Lambert surface shader. Color and Diffuse channels also apply to Anisotropic, Blinn or Phong shaders.
Open a scene with an object. Right-click the object and choose Assign New Material > Lambert.
The new Lambert shader panel opens in the Attribute Editor. To change the color, click the Color rectangle and pick a color using the color wheel.
To assign an image to the color channel, first create an image with your digital camera or in Photoshop.
Save the image as a jpg or tif and save it in your project's sourceimages folder. To assign the image click the checker-box next to the Color slider.
In the Create Render Node - 2D section, choose Normal and click the File icon.
Go to the sourceimages folder and choose your texture.
The Diffuse section controls how sensitive the material is to light. If you assign a grayscale image, white makes the texture color lighter (more sensitive) and black makes it darker (less sensitive).