Importing 3D Content

Importing 3D Content

Photoshop CS6 Tutorial

 

How to Import 3D Content into Photoshop

 

 

Importing models created in other modeling software packages opens the door to real possibilities. The modeling tools within Photoshop are very limited in scope. By using a modeling software package, there is no limit to your imagery.

Photoshop supports several formats for importing files. They include 3D Studio, Collada DAE, Flash 3D, Google Earth 4KMZ, U3D and Wavefront OBJ.

In this example we will create an object in Maya 2013, export it as an OBJ file, then import the model into Photoshop.

Keep in mind that these instructions cover just one method of importing a model. With all the file formats and software packages, the combination possibilities are endless.

 

Step One

In Maya 2013, choose Window > Settings/Preferences > Plug -in Manager.

Step Two

Select the two check boxes next to objExport.bundle and click Refresh to enable the obj export plug-in. Click Close to exit the settings panel.

Step Three

Choose Create > Polygon Primitives > Sphere to add a sphere to the workspace.

Step Four

Select the sphere, then right-click the sphere and choose Assign New Material > Blinn.

Step Five

In the Attribute Editor, change the sphere color to red.

Step Six

Select the sphere and choose Edit > Export Selection.

Step Seven

Choose OBJexport for File Type and click Export Selection. Name your file in the next dialog box and click Export Selection to save your model.

Step Eight

In Photoshop open a new blank document (File > New). Set the image size to 1,024 pixels by 1,024 pixels.

Step Nine

Choose 3D > New 3D Layer from File and find your obj file that was created in Maya. Click Open to add your model.

Don't Like the Smooth Shading?

The smooth shading from Maya was imported with the object into Photoshop. It helps to make the sphere appear more rounded.

If you would prefer to see all the facets of your polygon object (like a soccer ball), simply remove the smooth shading in Maya. To remove the smooth shading, activate the Polygons menu set and choose Normals > Harden Edge.

 

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