Navigating in 3D

Navigating in 3D

Photoshop CS6 Tutorial

 

How to Navigate in a Photoshop 3D Document

 

 

Navigating in the Photoshop 3D workspace is somewhat different than most 3D software packages.

To move your camera, align objects and build the scene you'll use three interface components. The main window is the camera view, clicking and dragging the View box in the lower right corner adjusts the camera and the View Port in the upper left corner displays various orthographic views.

 

Step One

In Photoshop open a new blank document (File > New). Set the image size to 1,024 pixels by 1,024 pixels.

Step Two

Select the Text tool (t key)and add the following text: Pixel.

Step Three

With the text layer selected, choose 3D > New 3D Extrusion from Selected Layer.

Step Four

Entering the 3D mode activates the Move tool, the The interface displays the Camera view, View box and View Port.

Step Five

The Move tool options display five 3D tool options, Rotate, Roll, Drag, Slide and Scale. The tools work on individual objects or cameras. If an object is selected, the tool affects that object. With no object selected, the current view is modified.

Step Six

With no object selected, click the Rotate icon. Click and drag in the View box to tumble the camera. The camera moves while the object remains static.

Step Seven

Try using the Roll, Drag, Slide and Scale tools to alter the camera position and reframe your scene.

Step Eight

The View Port in the upper left corner is use to view your scene from the top, side, front or back views. Click the View Port pull-down menu and choose the various views. Once you select a view, click the Swap Main and Secondary View icon to move the selected view to the main window.

Step Nine

To dolly in and out in the View Port, press and hold the Option key (PC - Alt key) while dragging in the View Port.

Step Ten

To save a view, right-click the View box and choose Save.

Step Eleven

At any point you can return to your saved view by right-clicking the View box or opening the View Port menu and choosing your view from the menu.

Lining Up in Orthographic

The elevation views (top, side back, etc.) are orthographic views. In other words the camera doesn't have a vanishing point. These views are helpful in stacking objects and lining things up. A good rule of thumb is - Model in Orthographic and Render in Perspective.