Texturing a 3D Object
Photoshop CS6 Tutorial
How to Texture a 3D Object in Photoshop
Textures can be added to objects as solid colors, images and texture materials. In the case of the image, it is positioned on the object face based on the object's UV layout.
Unfortunately, the UV layout is not particularly obvious as you start applying textures in Photoshop. A good work around is to place a template grid on the object first to see how the image is positioned on the object.
In Photoshop, open an image that you want to use as your texture. To save file size, make the long side of the image 1,024 pixels. Save the image in a Project folder and name it Texture.psd.
Open a new blank document that is the same size as your texture image. Divide the image into four quadrants and fill the quadrants with Cyan, Magenta, Yellow and Black. Save the file as Layout.psd in the Project folder.
In Photoshop open a new blank document (File > New). Set the image size to 1,024 pixels by 1,024 pixels.
Using the Text tool (t key), add the text Parks to the document.
Once you type the last letter, press the Convert to 3D icon in the Text tool options.
With the Rotate 3D Object icon selected, click and drag in the View box to move the camera to frame the text.
In the 3D panel, click the Front Inflation Material for your text. The Materials section of the Properties panel opens.
Click the Diffuse Folder icon and choose Load Texture. Navigate to your Layout.psd file and click Open.
By examining the text you can see how the image will be placed on the letters. Return to the Diffuse Texture icon and choose Replace Texture. Choose your Texture.psd file and click Open. The texture is now placed on the text object.
To change the image placement, double-click the diffuse texture in the Layers panel. Double-click the Layer icon to convert it to a transparency layer if necessary. Use the Move tool to reposition the image.
To change the color of the text extrusion, click Extrusion Material in the 3D panel. Click the Diffuse Color rectangle in the Properties panel and choose a new color.
Render your scene by choosing 3D > Render.
Saving Your Rendered Image
Once your image is rendered, you can save the image by duplicating the 3D layer (Cmd/j (PC - Ctrl/j). Turn off the visibility for the original layer, then right-click the duplicated layer and choose Rasterize
3D Render Icon
In addition to using the Render menu item, you can also render your scene by clicking the Render icon in the bottom of the Properties panel.